11. Where to Go Next
The guide gives you the model. The next page depends on what you are trying to do.
If You Want A Task
Use Tutorials when you want one visible result at a time:
- Blink an LED for the smallest hardware proof
- Read a Button for digital input
- Read a Sensor for ADC and knob input
- Build a Calculator for a local, non-board state exercise
- Build a Small Game for the Machine loop
Tutorials are allowed to repeat a little. Their job is to get a working shape under your fingers.
If You Have A Froth Machine
Go to Machine . It teaches the workshop board as an object you can use:
- display
- joystick
- knobs
- simple drawing
- small game patterns
Then use Workshop for the puzzle-style activity and quick reference.
If You Need Exact Behavior
Use Reference when the wording has to be exact:
- Word reference for core syntax and language values
- Interactive profile for prompt behavior, interrupts, and inspection
- Image and persistence
for
save,restore,dangerous.wipe, andboot - Hardware for board APIs
- CLI and Editor for tooling
The reference is not a tutorial. It is the place to check names, arity, availability, and recovery behavior.
If You Are Extending Froth
Read FFI and C next, then the FFI reference . Project FFI is the path for adding project-local C bindings. Board FFI is the path for firmware-owned board surfaces.
If You Are Coming From OldFroth
Read How Froth Is Different . The short version is that current Froth keeps the live image, coherent redefinition, recovery, and small-device discipline, but replaces the user-visible stack model with lexical values and named places.
Next: FFI and C if you want the extension boundary.